Reading Response Rubric

5 pts
  • Post addresses all aspects of the reading response question specifically and concretely.
  • Offers clear, thoughtful analysis that pushes readers to think about their own reactions to the material.
  • Often includes and discusses specific quotes to support a point or develop an idea
  • Post is written in paragraph form and in complete sentences.
4 pts
  • Idenfities and responds effectively to most aspects of the reading response question.
  • Offers thoughtful analysis, though further exploration would strengthen the author's idea and the appeal of the post to the reader
  • may include quotes to support a point or develop an idea
  • Post is written in paragraph form and in complete sentences.
3 pts
  • Addresses the reading directly. Offers some specifics that demonstrate completion of the reading.
  • Might be more summary than analysis but still shows some analytical thought about the text.
  • There may be problems with paragraph and/or sentence structure.
1-2 pts
  • Post does not reflect strong understanding of (or perhaps completion of) the reading.
  • Little or no analytical thinking.
  • Problems with paragraph and/or sentence structure
0 pts
  • Assignment not completed

Reading Response Models

Below are examples of responses to "K'Mart Has a Loveable Disorder."

5-point response
4-point response
1. How does this essay qualify as a cultural landscape study (as Peirce Lewis might see it)?
Steuver's description of K'Mart is very similar in structure and descriptions to the way Lewis presents the human-built cultural environment. He’s telling us how it is without much exaggeration. I do say there is a weird romanticism about how Kmart is now — as in it's not glamorous, but functional. A bit dysfunctional is more like it. And that dysfunction has now translated to the surrounding neighborhood. “The best Kmart is the Kmart on the edge of nowhere, and most of them are.” Usually, the "edge of nowhere" means a rundown part of town with very little human activity. The description of what’s inside Kmart makes you feel as if you are there. It truly is an indoor yard sale. Kmart is a vernacular site one might come across in many American landscapes, and like every object within the American landscape, it tells its unique story. Stuever feels as though Kmart is an essential part of American culture, both as a rundown, oddball store, and as an empty building waiting to be filled with artistic people, who are so drawn to big abandoned warehouses.
2. What lesson about descriptive writing do you take away from this reading?
I like how the author takes an everyday object like an ironing board and uses it to compare and contrast Kmart, Walmart and Target shoppers. It’s not an object I would have chosen, but I understand his point. He uses it to identify the differences between the types of shoppers at each store. I think it’s a great way to help the reader visualize the ironing board in each home. Stuever really gets me thinking about the meaning hidden in details. To covey an opinion across to the reader, the writer must take more of a black or white opinion, than they might originally have in real life, so they can properly transfer the point of the essay. This also plays into the use of exaggerations, but in more of a broad term, not just to exaggerate the point of the essay, but all of the emotions, and the senses.
3. Stuever argues that KMart is losing it's appeal as American culture changes. What other landscapes (stores, urban and neighborhood establishments, structures, etc.) are being abandoned? Why? And if they are being replaced by new features, what are they and what does this change say about us?
One of the landscapes that has changed and reduced in significance is the video arcade. They used to be everywhere in the 80’s and very early 90’s. It was a staple at local malls. Parents would give their kids five dollars in quarters and tell them to stay put for the next hour while they do some shopping. It was a place to challenge friends to the latest game, or try and beat the number one score. The mid-80’s and early 90’s saw the rise of home video game systems from Nintendo, Sony, Sega, etc. Now you can be at home playing video games alone or with your friends, and now online. You can play in the safety of your own living room or bedroom challenging people you've never seen in person, but you know their screen name. They've become your online friend or enemy. The death of arcades has made playing video games less personable. Much like texting or online chats have done. Instead of having personal tournaments with your friends, they are now sponsored by a soda company at a large expo hall with thousands of participants. The world is constantly changing, technology is advancing at and exponential rate, globalization continues to grow, and politics, ideology, and fashion, differ every season, like always, the world continues to spin, and somethings unavoidably get left behind.